Thoughts on Reframing "Video Games" and How Planning Can Lead

I was at E3 here in Los Angeles 2 months ago. It provided the usual assault on one's senses. Felt like I needed a martini after about 2 hours in there! It had the usual cornucopia of new games for people to enjoy, in the usual categories; improved sounds and graphics on shooters, racers, adventure quests, etc.

And as I'm sure you've read and seen elsewhere many times already, the big news was motion. Headlined by Playstation Move and XBOX Kinect, we are increasingly able to use our bodies to control our actions and reactions. Playstation still has a controller and Kinect doesn't, but it still came down to using your body to have some fun doing a game. In other words, E3 and the entire industry is very much about advancing the "Game" category. This is, of course, a pretty smart thing. It's an absolutely huge business; "play" and "games" are among the root experiences that all human beings crave and love.

But what really struck me was a small simple detail that I think points to a larger opportunity. XBOX Kinect's presentation included a Personal Trainer...They are supplying serious exercise training with a "game."

So, what if we were to forget for a moment that XBOX is a platform for "games". What would we say it was a platform for? And what if we stopped looked at their dancing, car racing, shooting, boxing, footballing applications as games as well. what business would we say they are really in?

Simulation.

I think it's really the simulation business.

Simulators go way back. Flight simulation is a wonderful example, be it for the Space Shuttle or a 747. These are serious training programs, not games (even though they are probably insanely fun. Oh, and stressful). And you keep hearing about how the US Armed Forces value war games to help train their warriors. These things are built to make someone masterful in whatever they need to be masterful in. 

I'm not arguing to take the fun and the game out of games. But it does seem to open up a whole new idea of applying "game" technology to simulation in the business world or really any category where people want to improve and master something. How could simulation improve a company's retail or sales or customer service experience? how could simulation train athletes? How could simulation help musicians or public speakers or dog walkers?

Planners can lead this simply be thinking about their companies and their client's brands, and how simulation can help. Hell, maybe they just take this idea and start a new business entirely. But please keep me in the loop, I'd love a piece of the action:)

Colin 

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Colin Drummond

Colin Drummond

Colin heads up planning for Ogilvy West, based in Los Angeles, which covers Denver, Sacramento and San Francisco as well. His mission is to transform the operation with 365 communications for his clients, which include Cisco, UCLA, Tabasco and Ford. Ogilvy has a deep combination of disciplines to bear, led by advertising, public relations, marketing strategy and retail activation. He is excited about the role planning can play in uniting these powerful skills around cultural insight, around what we call the Big IdeaL and around Ogilvy's neutral communications planning Fusion process.

Prior to that, Colin ran what is traditionally known as account planning at Crispin Porter + Bogusky. The Cultural & Business Insights department is a 30 person multi-disciplinary team of social scientists, account planners, innovative market researchers and business strategists. It is our goal to develop culture and business changing insights and strategies for our client's brands. 

Colin joined CP+B in 2004 with 17 years of experience building brands. Through his work at CP+B with award-winning brands like Burger King, MINI, Domino’s and American Express Open, he has identified new ways of generating momentum in today’s rapidly changing marketing environment. He believes that culture wants to change and brands play a role in changing it.

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