colindrummond’s posterous

« Back to blog

Let's Start Planning Around A Broader Definition of Interactivity

It’s funny, somewhere along the way the word “Interactive” got co-opted by the digital world. If you talk about doing something interactive, people immediately assume you’re talking digital. It’s at the point where the 2 words are used interchangeably. It’s even confusing to use the term more broadly. Ironically, CP+B has always been interactive, but only started digital pretty much with Subservient Chicken in March 2004. A lot of our best work for MINI and Truth was interactive, for example. We were always creating stuff to be ripped out or worn or assembled.

I’d like us to return to the broader definition of interactive: a two-way communication, users and creators inter-dependent, the total experience not nearly as useful, interesting or entertaining if it’s only one-way. In fact, we’ve been experimenting with experiences that are SO dependent on participation that they flop if people don’t get involved.

Shocking Barack (www.shockingbarack.com) is a great example of taking that risk, of the experiment depending on participation. The idea was for our 2 riders to retrace the Detroit automakers trip to Washington, relying on the kindness of strangers along the way to get there and for people to spread the love on Facebook and Twitter. Big risk, no way of knowing what would happen. The press has finally picked up on it now. Craig Brammo joined Secretary Chu’s White House Roundtable. But at this time of writing, we still don’t know if the President will accept.

Designing for that same kind of co-dependence makes even more obvious sense when you think about retail and products. What the heck’s the point of a retail store or a product if there’s no one to interact with it? As advertising and marketing people, I think we can get stuck in this idea of a one-way communication: that we can stop at deciding what we want to SAY about a brand. That’s an important step, establishing a voice and POV, but it’s only a first step. We need to design for what we want people to DO. We need to think in terms of creating PLATFORMS for brands and users to do their thing together.

So it’s not a question of interactive NOT being digital. Digital is at the center of what we do. It’s that our best thinking will come if we think of interactivity more broadly.

Planners need to take responsibility for providing the insight underlying this broader definition of interactivity. Why the separation between planning and user experience design? Our insights and strategy need to inform all of these types of interactions, be they brand interactions, retail interactions, product interactions or digital interactions. We need to tap into the fields of experience planning, anthro design, design anthropology, call it what you will.

We are now working to bring this skillset into our department. CP+B’s Cultural and Business Insights department (we are nicknamed “Cogs”) is currently made up of 3 killer disciplines, collaborating together because we believe it makes for the best possible thinking. We are Account Planners, Investigative Journalists and Anthropologists. So different skillsets, but working in teams as generalists. This area of experience planning will be our 4th discipline. It’s still early days, so would love to hear from people about who the best people would be to work with.

Loading mentions Retweet

Comments (17)

Oct 28, 2009
 said...
This is why I enjoy being at a smaller shop. Planning doesn't exist in an ivory tower, and creatives, user experience are brought into the planning process sooner than later. No one cares where the insight, or big idea comes from...as long as we get there.
Great post, and thank you for sharing the thoughts.
Oct 28, 2009
John Winsor said...
Right on, Colin. Keep breaking down the silos and taking planning into the future. Look forward to talking more about it.
Oct 28, 2009
garethk said...
Great post Colin. Far too frequently we forget that interactive and digital are not channels but a type of communication (arguably, the only type of advertising that is true communication). And far too often we forget that it's not the technology that's interesting and meaningful, but what it's doing to culture and human behavior that's interesting and meaningful (thankfully we have Henry Jenkins and Clay Shirky around to keep reminding us). Hugh Macleod had a great post about this this week http://gapingvoid.com/2009/10/26/the-main-point-of-the-internet/
Oct 28, 2009
subbuu said...
This one made me think 'why did we miss the obvious'. Yes, interactivity is the basis of any communication, especially commercial communication. Little wonder that when consumers react to even a PoS collateral, it could be the start of an interaction. Made me think. Great post!
Oct 29, 2009
addwax said...
Well interactive to me is an effect caused by affect. Great print ads can be interactive. They touch you and you feel something, you even think about it. In this new world of digital, we know that this affect can be turned into action - hence digital is (visibly) actionable. What interactive can be (its manifestations) depends on the medium and technology (and therefore I think the "not technology but what it does to behavior" reasoning is like the hen and the egg; what's first?). Because interactive in a digital world can mean postings and on walls, twitter feed etc, it reaches out to more people and we can tap into the group behavior, and we need planning for "second line of actions" - user actions. So I really agree with:

"Planners need to take responsibility for providing the insight underlying this broader definition of interactivity. Why the separation between planning and user experience design? Our insights and strategy need to inform all of these types of interactions, be they brand interactions, retail interactions, product interactions or digital interactions."

And again; definitions proves to be so limiting and guiding, before we react and remind ourselves that perhaps the definition isn't very good...

Oct 29, 2009
mickstravellin said...
My favourite is interface. Everyone sees it as a computer or digital term. but it is actually 'a thing or circumstance that enables separate and sometimes incompatible elements to coordinate effectively:'

that opens up the ability for us to create different interfaces to brands / productas to change behaviour. Good old rory sutherland discusses his views here

http://ow.ly/xgpd

Oct 29, 2009
Ben Malbon said...
Good stuff Colin. No surprises I love the thinking around broadening the definition of interactivity, the focus on platforms versus campaigns, and the deepening of the roles for / skill sets brought to bear by planners.

I'm intrigued by your expansion of the planning function at CP&B to include (even more) sub-divisions. I buy the need for new skills, especially in the area of experience planning, but I wonder whether we (or in this case, you) risk fragmenting the process and actually (completely unintentionally of course) introducing new silos?

It's a quandry. The solution is simply awesome 'T-shaped' planners who do some things phenomenally well, and lots of things well, and can be used flexibly across the span of projects. But there aren't many of them around are there?

Oct 29, 2009
 said...
Really interesting expansion of the definition. Seems like the intent of UX thinking needs to be taken across all points of brand presence. I certainly don't see a role in client organizations minding that. No doubt there are many ways planning can and should go, but at some level planners need to become more multi-skilled to avoid unnecessary planner proliferation.
Oct 29, 2009
 said...
hmm....
Oct 29, 2009
rnadworny said...
Good post Colin. Digital simply enables interactivity when the other people aren't actually there. Knock down those walls because there's almost no medium that can't be "interactive" in today's world.
Oct 29, 2009
lgolloher said...
Finally a perspective that nullifies conventional thinking and embraces rather than rejects where we're headed. I find it to be a terribly exciting time when even the word interactivity is being redefined. Here's another example http://hlt.media.mit.edu/living_wall/index.html
Oct 29, 2009
jonathang4 said...
Amen to planning for interaction – or engagement as some might call it. Having worked as a UX designer, I might even say Hallelujah. McKinsey and Forrester have often reported that getting consumers to engage with a brand proves more valuable to it than obtaining mere impressions. Unfortunately, the concept has been trivialized by marketers' obsessions with things like CTR rates.

One suggestion: You may find it useful to think of the interaction as a value exchange. Designing for what WE want people to do is only one part of the equation. The best interaction design begins by understanding the end-users’ goals and aspirations. From there you can identify those scenarios in which both brand and consumer may benefit. Putting anthropologists and journalists on your teams is a great step forward. Kudos.

Nov 01, 2009
Point well made! We added Experience Planning into our mix nearly 2 years ago and it's been fantastic to watch the discipline grow and create value for both our clients and the creative teams. Best of luck with growing the team and enjoy.
Nov 01, 2009
Eva Hasson said...
“Tell me and I'll forget; show me and I may remember; involve me and I'll understand.” - Confucius
I guess this wisdom is eternal.
Nov 02, 2009
 said...
I don't know, call me contrarian but, isn't the whole reason the digital marketing thing blew up is because businesses could rationalize the expense due to the measurable proportions wrought by CRM? We can think up all the whiz bang pseudo-intellectual BS we want but, if businesses can't find a way to measure it and/or repurpose the information for further efficiency then we are talking to ourselves.
Nov 04, 2009
MATSNL65 said...
Global holding companies seem to be riding the digital mantra while many smaller web only agencies, many crying foul, try to differentiate themselves with the "interactive" label. Digital is the new bright shinny object that in today's economy is being seen as less worthless than a hard line ROI. The co-opt-shun began as another marcom speak phrase as marketers adapt to the landscape of shifting dollar spends. Beyond what Chuck mentioned in our clients CRMM (customer relationship management measurement) challenges, we collectively may need to be better partners in value management for customers as value-seekers.
Nov 05, 2009
djc1805 said...
Plannning should not be about being the smartest person in the room, it should be about being the most effective person in the team.

Planning needs to be more about doing. It needs to be involved in collaborative agile scrums with creatives or technologists to help shape the structure and effectiveness of an response not just had over a brief.

Insight generation seems to be built all too frequently around the barriers to communication but it could be more about potential benefits, utility and cultural opportunities if strategic planning were to spread upstream in the process and get involved in client NPD.

But spreading influence up and downstream should not mean diluting deeper analysis and thought to become a Jack of all trades.

It is important that the deep dive methodology of good strategic planning and insight generation is maintained.

Instead of working alone, perhaps planners could adopt the partnership or team structure used in creative departments to combine different skillsets or areas of expertise (data/financial paired with behavioural & technology insight)?

As for UE or Experience Architecture, this should never be done in isolation. Our UE people sit in planning (physically and org chart) and are overseen by a Digital Strategy Director (OK, me) who partners with the CD or Design Director depending on the project. This way we can aim to produce work that is useful, usable AND delightful...

Leave a comment...

 
To leave a comment on this posterous, please login by clicking one of the following.
Posterous-login     Connect     twitter